#pragma once

#include <Pub\Singleton.h>

#define GameManagerM GameManager::GetSingleton()

class GameManager : public CSingleton<GameManager>
{
private:
	friend CSingleton<GameManager>;
	GameManager(void);

public:
	~GameManager(void);

public:
	bool TheBegin();
	bool TheEnd();
	void Run();
};

